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INFO 4700 Senior Capstone Spring 2020

Senior capstone is a culminating experience for INFO majors. Students work in teams to design and develop a project that demonstrates the skills and interests they have gathered through their INFO experience as well as their experiences in CMCI and ¶¶Òõ¶ÌÊÓƵ Boulder at large. In the Spring of 2020, the course included 24 seniors. Below is a list of teams along with their project abstracts. 

Ensors: Eco Kitchen
Priyanka Panati, Lanea Blackburn, Sofia Rubio, Joy Weinberg
Our goal is to create an environmentally friendly and more sustainable home through a ubiquitous computing lens. We show the process of data flow through the use of sensors and arduino microcontrollers which will track water usage, garbage and recycling weight, and temperatures of the oven and fridge/freezer unit. We printed 3-D components of the kitchen to give people a full understanding of how the sensors would work and where they would be placed. We created an app mockup where someone can see, track, and use the data that has been collected. Our goal is to make people more aware of their consumption habits. 

FOODIE
Spencer Faribairn, Malik Tefridj, Steven Yatko
While there may be tons of sites and places to get food recommendation, we wanted to help that indecision by giving the user more tools to search for food(i.e., budget, allergies, and specials). With these special accomidities, we are trying to be inclusive to a group of people that might not have a large voice on sites like Yelp. The overall reviews sometimes don’t paint the picture of the quality of the food. By having separate meal reviews, we are more inclusive to those who frequent takeout more. Also, restaurants aren’t always clear about the ingredients they use which could become risk factors for those who have food allergies. Finally, we wanted to make a clear budget guide for the restaurants. While some sites already offer this feature, we wanted to make clear the lowest to highest price since it is not obvious for some places. We hope to make the decision to find food easier!

Flight on Time
Anthony Camacci, Ryan Clune, Marissa Kelley, Kexin Zhai
Have you ever gotten to the airport too early and had to wait for an extensive amount of time? Or too late and had to run to your gate? For many people, traveling can be stressful. The day involves a lot of time management, planning, and making sure you get to your gate on time. Our goal was to create a mock prototype of an app that people could use to better determine when to leave to get to the airport. Flight on Time allows its users to factor in many different parts of their travel experience such as whether or not they’re checking bags or if they’re traveling with other guests or pets. We hope that this app makes the traveling experience less stressful for all travelers. 

Fireflies in the Dark
Talia Colalancia, Jason Bliss-Harvest Kibozi-Yocka, Skyler Middler
There are a number of factors that contribute to poor mental health in college students. Among these, some of the more prominent issues include things like exam pressures and other school-related stresses, social media, and issues around identity and acceptance, feelings of loneliness and feelings of isolation, and fear of the future. Known methods for promoting positive mental health, particularly in schools, include: encouraging social time, creating safe spaces for students to be vulnerable and get support, destigmatizing mental health and making mental health know, and providing wellness activities for students to participate in -- including sports and other activities that boost endorphins (basically activities that are fun), teamwork and connection-building opportunities, opportunities to give back and help others, and mindfulness sessions. Our hope with this study is to leverage the framework of Dungeons and Dragons by integrating these known methods for promoting mental health into the game itself, as a means for promoting positive mental health among college students, focusing particularly on the social side of mental health (social health).

NeverLate
Yizhen Wu, Kathleen Anderson, Jihoon Jang
Are you someone who presses the snooze button constantly, and then regrettingly gets to work late? Or are you someone who anxiously wakes up right after the first alarm beep, to then regrettingly get somewhere too early with nothing to do? We wanted to solve this issue through creating a prototype that will maximize the sleeping potential while also making sure that the users are responsible for their daily obligations, such as timely getting to their destination.

Fantalytics
Jack Sandberg, Willy Tardif, Hannah Weber, Ryan Tate
Every year in North America around 59.3 million people play Fantasy sports, and the average person spends about $556 on dues and bets. With many sites offering tools for Fantasy betting predictions, none specifically focus on sport injuries. Our goal was to use data analytics to predict NBA Fantasy points for players when they return to the court following an injury. Using injury and box score player data from 2010-2019, we created a prediction model to predict a player’s Fantasy points for a specified number of games following their return from injury. We conducted two rounds of interviews with four people who play Fantasy sports to learn more about how and if they would use a function to predict scores. 

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